61 to 70 - #100DaysOfCode
5 April 2022
This is my seventh post in the #100daysofcode challenge series. On this page I will detail what I have covered during days 61 to 70.
A reminder of the rules for the challenge:
- Code for a minimum of an hour every day for the next 100 days
- Tweet about your progress each day (follow me @jazibobs)
Day 61 - 31 Mar 2022
Continued work on my LD50 game Monster Match, created multiple levels which build in difficulty today.
Day 62 - 1 Apr 2022
Worked on improving the UI of my match 3 game. The monster approaches the city as time runs out during the level.
Day 63 - 2 Apr 2022
Submission day for LD50, spent some time finalising the animations in the game and creating a HTML5 build.
Day 64 - 3 Apr 2022
Used my hour to spend time updaing this website to include details about my new game and to update my blog to discuss days 51 to 60 of #100DaysOfCode
Day 65 - 4 Apr 2022
I started work on a new Godot game for Black and White Jam #8. It needs to follow the theme of ‘loop’ and must be completely monochromatic. My initial thoughts are for an electroplankton-esque puzzle game. We’ll have to see how it evolves over the next few days.
Day 66 - 5 Apr 2022
Spent some time learning about Godot’s 2D physics engine for my puzzle game and was also able to create a procedurally updated background track to add some atmosphere to the game.
Day 67 - 6 Apr 2022
Spent some time adding some more polish to my Godot game, my specific focus for the day was in adding a subtle camera shake effect and some particle effects for visual interest.
Day 68 - 7 Apr 2022
Further work on my game jam entry for black and white jam #8. Created the main menu and UI systems and actually remembered to link my social media profiles to the credits page!
Day 69 - 8 Apr 2022
Learnt how to control the Godot audio server using GDScript. Thanks to this, I was able to create an options page for the player to independently select their own audio settings for background music and sound effects.
Day 70 - 9 Apr 2022
Spent some time updating this website to outline what I’ve been working on from days 61 to 70.